如何用半径和开始和停止角度绘制圆弧

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本文介绍了如何用半径和开始和停止角度绘制圆弧的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

问题描述

如果我的 Canvas 元素的 DataContext 中有以下四个属性

If I have the following four properties in my DataContext of my Canvas element

Point  Center
double Radius
double StartAngle
double EndAngle

我可以在没有任何额外代码的情况下绘制圆弧吗?

can I draw an arc without any extra code behind?

推荐答案

事实证明,提供自定义组件是最好的解决方案.我在我的代码中这样使用它

Providing a custom component turned out to be the best solution. I use it like this in my code

<Controls:Arc Center="{Binding Path=PreviousMousePositionPixels}" 
         Stroke="White" 
         StrokeDashArray="4 4"
         SnapsToDevicePixels="True"
         StartAngle="0" 
         EndAngle="{Binding Path=DeltaAngle}" 
         SmallAngle="True"
         Radius="40" />

SmallAngletrue 将渲染点之间的小角度,而与StartAngleEndAngle 的顺序无关.当 SmallAnglefalse 时,弧线逆时针渲染.

SmallAngle when true will render the small angle between the points irrespective of order of StartAngle and EndAngle. When SmallAngle is false the arc is rendered counter clockwise.

实现是

using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Media;
using System.Windows.Shapes;

public sealed class Arc : Shape
{
    public Point Center
    {
        get => (Point)GetValue(CenterProperty);
        set => SetValue(CenterProperty, value);
    }

    // Using a DependencyProperty as the backing store for Center.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty CenterProperty = 
        DependencyProperty.Register(nameof(Center), typeof(Point), typeof(Arc), 
            new FrameworkPropertyMetadata(new Point(), FrameworkPropertyMetadataOptions.AffectsRender));

    public double StartAngle
    {
        get => (double)GetValue(StartAngleProperty);
        set => SetValue(StartAngleProperty, value);
    }

    // Using a DependencyProperty as the backing store for StartAngle.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty StartAngleProperty =
        DependencyProperty.Register(nameof(StartAngle), typeof(double), typeof(Arc),
            new FrameworkPropertyMetadata(0.0, FrameworkPropertyMetadataOptions.AffectsRender));

    public double EndAngle
    {
        get => (double)GetValue(EndAngleProperty);
        set => SetValue(EndAngleProperty, value);
    }

    // Using a DependencyProperty as the backing store for EndAngle.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty EndAngleProperty =
        DependencyProperty.Register(nameof(EndAngle), typeof(double), typeof(Arc),
            new FrameworkPropertyMetadata(Math.PI / 2.0, FrameworkPropertyMetadataOptions.AffectsRender));

    public double Radius
    {
        get => (double)GetValue(RadiusProperty);
        set => SetValue(RadiusProperty, value);
    }

    // Using a DependencyProperty as the backing store for Radius.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty RadiusProperty =
        DependencyProperty.Register(nameof(Radius), typeof(double), typeof(Arc),
            new FrameworkPropertyMetadata(10.0, FrameworkPropertyMetadataOptions.AffectsRender));

    public bool SmallAngle
    {
        get => (bool)GetValue(SmallAngleProperty);
        set => SetValue(SmallAngleProperty, value);
    }

    // Using a DependencyProperty as the backing store for SmallAngle.  This enables animation, styling, binding, etc...
    public static readonly DependencyProperty SmallAngleProperty =
        DependencyProperty.Register(nameof(SmallAngle), typeof(bool), typeof(Arc),
            new FrameworkPropertyMetadata(false, FrameworkPropertyMetadataOptions.AffectsRender));

    static Arc() => DefaultStyleKeyProperty.OverrideMetadata(typeof(Arc), new FrameworkPropertyMetadata(typeof(Arc)));

    protected override Geometry DefiningGeometry
    {
        get
        {
            double a0 = StartAngle < 0 ? StartAngle + 2 * Math.PI : StartAngle;
            double a1 = EndAngle < 0 ? EndAngle + 2 * Math.PI : EndAngle;

            if (a1 < a0)
                a1 += Math.PI * 2;

            SweepDirection d = SweepDirection.Counterclockwise;
            bool large;

            if (SmallAngle)
            {
                large = false;
                d = (a1 - a0) > Math.PI ? SweepDirection.Counterclockwise : SweepDirection.Clockwise;
            }
            else
                large = (Math.Abs(a1 - a0) < Math.PI);

            Point p0 = Center + new Vector(Math.Cos(a0), Math.Sin(a0)) * Radius;
            Point p1 = Center + new Vector(Math.Cos(a1), Math.Sin(a1)) * Radius;

            List<PathSegment> segments = new List<PathSegment>
            {
                new ArcSegment(p1, new Size(Radius, Radius), 0.0, large, d, true)
            };

            List<PathFigure> figures = new List<PathFigure>
            {
                new PathFigure(p0, segments, true)
                {
                    IsClosed = false
                }
            };

            return new PathGeometry(figures, FillRule.EvenOdd, null);
        }
    }
}

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