libgdx - Group.draw 中的 ShapeRenderer 以错误的颜色呈现

libgdx - ShapeRenderer in Group.draw renders in wrong colour(libgdx - Group.draw 中的 ShapeRenderer 以错误的颜色呈现)
本文介绍了libgdx - Group.draw 中的 ShapeRenderer 以错误的颜色呈现的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

问题描述

我的群组:

public class GShape extends Group{
private ShapeRenderer shape;

public GShape() {
    super();
    shape = new ShapeRenderer();
}

@Override
public void draw(SpriteBatch batch, float parentAlpha) {
    super.draw(batch, parentAlpha);
    shape.begin(ShapeType.Line);
    Gdx.gl10.glLineWidth(5);
    shape.setColor(1, 1f, 1f, 1f);
    shape.line(0, 0, 200, 100);
    shape.end();
}
}

主要:

public class GameControl implements ApplicationListener {
private Stage stage;
private GShape gShape;

@Override
public void create() {
    stage = new Stage(480,320,false);

    Texture t = new Texture(Gdx.files.internal("data/the200.png"));
    Image i = new Image(t);
    stage.addActor(i);
    gShape = new GShape();
    stage.addActor(gShape);
}

@Override
public void dispose() {
}

@Override
public void render() {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    stage.draw();
//  gShape.render();
}

@Override
public void resize(int width, int height) {
}

@Override
public void pause() {
}

@Override
public void resume() {
}
} 

形状的颜色不是白色?为什么?

Colour of shape is not white? Why?

http://nw7.upanh.com/b3.s38.d3/352dd792eb77ce6df204a7af47ae1ac6_55348087.cos.jpg?rand=0.19125773780979216

推荐答案

您可能会得到不一致的结果,因为您混合了 SpriteBatchShapeRenderer 上下文.这两个都希望在 begin()end() 调用之间维护它们存储"在 OpenGL 中的状态.

You are probably getting inconsistent results because you're mixing SpriteBatch and ShapeRenderer contexts. Both of these expect state they "store" in OpenGL to be maintained between begin() and end() calls.

Actor draw() 方法在 SpriteBatch begin() 已经存在的上下文中调用已被调用,因此您需要在开始 ShapeRenderer 之前结束它.(并且您需要在返回之前重新启动SpriteBatch.

The Actor draw() method is called in a context where the SpriteBatch begin() has already been called, so you need to end it before beginning your ShapeRenderer. (And you need to restart the SpriteBatch before returning.

像这样:

@Override
public void draw(SpriteBatch batch, float parentAlpha) {
  super.draw(batch, parentAlpha);
  batch.end();   //  ** End the batch context
  shape.begin(ShapeType.Line);
  // .. draw lines ...
  shape.end()
  batch.begin(); // ** Restart SpriteBatch context that caller assumes is active
}

这篇关于libgdx - Group.draw 中的 ShapeRenderer 以错误的颜色呈现的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

本站部分内容来源互联网,如果有图片或者内容侵犯了您的权益,请联系我们,我们会在确认后第一时间进行删除!

相关文档推荐

How to send data to COM PORT using JAVA?(如何使用 JAVA 向 COM PORT 发送数据?)
How to make a report page direction to change to quot;rtlquot;?(如何使报表页面方向更改为“rtl?)
Use cyrillic .properties file in eclipse project(在 Eclipse 项目中使用西里尔文 .properties 文件)
Is there any way to detect an RTL language in Java?(有没有办法在 Java 中检测 RTL 语言?)
How to load resource bundle messages from DB in Java?(如何在 Java 中从 DB 加载资源包消息?)
How do I change the default locale settings in Java to make them consistent?(如何更改 Java 中的默认语言环境设置以使其保持一致?)