<tfoot id='RuigM'></tfoot>

    1. <legend id='RuigM'><style id='RuigM'><dir id='RuigM'><q id='RuigM'></q></dir></style></legend>
      <i id='RuigM'><tr id='RuigM'><dt id='RuigM'><q id='RuigM'><span id='RuigM'><b id='RuigM'><form id='RuigM'><ins id='RuigM'></ins><ul id='RuigM'></ul><sub id='RuigM'></sub></form><legend id='RuigM'></legend><bdo id='RuigM'><pre id='RuigM'><center id='RuigM'></center></pre></bdo></b><th id='RuigM'></th></span></q></dt></tr></i><div id='RuigM'><tfoot id='RuigM'></tfoot><dl id='RuigM'><fieldset id='RuigM'></fieldset></dl></div>
      • <bdo id='RuigM'></bdo><ul id='RuigM'></ul>

      <small id='RuigM'></small><noframes id='RuigM'>

    2. Java2D - 如何旋转图像并保存结果

      Java2D - How to rotate an image and save the result(Java2D - 如何旋转图像并保存结果)

      <small id='10kpp'></small><noframes id='10kpp'>

        1. <tfoot id='10kpp'></tfoot>
              <tbody id='10kpp'></tbody>
              <bdo id='10kpp'></bdo><ul id='10kpp'></ul>

                <i id='10kpp'><tr id='10kpp'><dt id='10kpp'><q id='10kpp'><span id='10kpp'><b id='10kpp'><form id='10kpp'><ins id='10kpp'></ins><ul id='10kpp'></ul><sub id='10kpp'></sub></form><legend id='10kpp'></legend><bdo id='10kpp'><pre id='10kpp'><center id='10kpp'></center></pre></bdo></b><th id='10kpp'></th></span></q></dt></tr></i><div id='10kpp'><tfoot id='10kpp'></tfoot><dl id='10kpp'><fieldset id='10kpp'></fieldset></dl></div>
                <legend id='10kpp'><style id='10kpp'><dir id='10kpp'><q id='10kpp'></q></dir></style></legend>
              • 本文介绍了Java2D - 如何旋转图像并保存结果的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                问题描述

                我正在制作一个游戏,其中一些物体旋转以面对它们正在射击的物体.拍摄之间有延迟,我希望物体一直面向它所在的位置,直到再次拍摄.我知道如何加载图像,也知道如何使用 AffineTransform 旋转它们.但是有了这个,我需要在每次绘制对象时计算旋转.

                I'm making a game where some objects rotate to face what they're shooting at. There's a delay in between shooting and I want the object to keep facing where it is until it shoots again. I know how to load images and I know how to rotate them using AffineTransform. But with this I need to calculate the rotate every time the object gets drawn.

                所以我的问题是如何旋转图像并将结果保存到可以显示的新图像中?

                So my question is how can I rotate an image and save the result into a new image that would get displayed?

                推荐答案

                如何旋转图像并将结果保存到可以显示的新图像中?

                创建一个新的 BufferedImage.获取 Graphics 对象(通过 BufferedImage.getGraphics(). 将旋转后的图像绘制到这个缓冲图像上,并将图像保存在数组或基于它的旋转(以便在需要时轻松查找).

                Create a new BufferedImage. Get hold of a Graphics object (through BufferedImage.getGraphics(). Paint the rotated image onto this buffered image, and save the image in an array or a map based on its rotation (so that it easy to look it up when you need it).

                这篇关于Java2D - 如何旋转图像并保存结果的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

                本站部分内容来源互联网,如果有图片或者内容侵犯了您的权益,请联系我们,我们会在确认后第一时间进行删除!

                相关文档推荐

                How to send data to COM PORT using JAVA?(如何使用 JAVA 向 COM PORT 发送数据?)
                How to make a report page direction to change to quot;rtlquot;?(如何使报表页面方向更改为“rtl?)
                Use cyrillic .properties file in eclipse project(在 Eclipse 项目中使用西里尔文 .properties 文件)
                Is there any way to detect an RTL language in Java?(有没有办法在 Java 中检测 RTL 语言?)
                How to load resource bundle messages from DB in Java?(如何在 Java 中从 DB 加载资源包消息?)
                How do I change the default locale settings in Java to make them consistent?(如何更改 Java 中的默认语言环境设置以使其保持一致?)
                <i id='tin5p'><tr id='tin5p'><dt id='tin5p'><q id='tin5p'><span id='tin5p'><b id='tin5p'><form id='tin5p'><ins id='tin5p'></ins><ul id='tin5p'></ul><sub id='tin5p'></sub></form><legend id='tin5p'></legend><bdo id='tin5p'><pre id='tin5p'><center id='tin5p'></center></pre></bdo></b><th id='tin5p'></th></span></q></dt></tr></i><div id='tin5p'><tfoot id='tin5p'></tfoot><dl id='tin5p'><fieldset id='tin5p'></fieldset></dl></div>
                      <tbody id='tin5p'></tbody>

                  1. <small id='tin5p'></small><noframes id='tin5p'>

                          <bdo id='tin5p'></bdo><ul id='tin5p'></ul>
                          <tfoot id='tin5p'></tfoot>
                        • <legend id='tin5p'><style id='tin5p'><dir id='tin5p'><q id='tin5p'></q></dir></style></legend>