Need a Glowing Animation around a button(需要围绕按钮的发光动画)
问题描述
在我的应用程序中,我有一个大按钮.我希望它周围有一个发光的效果.可以使用动画来完成吗?我尝试使用该图像,但它看起来并不干净和吸引人.
In my application i have a big button. I want it to have a glowing effect around it. Can it be done using animations? I have tried using the image but it does not looks clean and appealing.
推荐答案
我一直在处理你的问题,这是我的结果,我定义了一个 UIButton 的自定义子类,添加了一个 CABasicAnimation 为 shadowRadius 属性设置动画,将 autoreverses 设置为 true 并将 repeatCount 设置为无穷大
I had been working in your question and this is my results,I define a custom subclass of UIButton,adding a CABasicAnimation animating shadowRadius property, setting autoreverses to true and repeatCount to infinity
代码
//
// GlowingButton.swift
// NavigationButtonRotateQuestion
//
// Created by Reinier Melian on 01/07/2017.
// Copyright © 2017 Pruebas. All rights reserved.
//
import UIKit
@IBDesignable
class GlowingButton: UIButton {
@IBInspectable var animDuration : CGFloat = 3
@IBInspectable var cornerRadius : CGFloat = 5
@IBInspectable var maxGlowSize : CGFloat = 10
@IBInspectable var minGlowSize : CGFloat = 0
@IBInspectable var glowColor : UIColor = nil ?? UIColor.red
@IBInspectable var animateAlways : Bool = false
fileprivate var animating : Bool = false
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func awakeFromNib() {
super.awakeFromNib()
self.contentScaleFactor = UIScreen.main.scale
self.layer.masksToBounds = false
if(self.animateAlways){
self.setupButtonForContinueAnimation()
self.startAnimation()
}else{
self.setupButton()
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if(!self.animateAlways){
let layerAnimation = CABasicAnimation(keyPath: "shadowRadius")
layerAnimation.fromValue = minGlowSize
layerAnimation.toValue = maxGlowSize
layerAnimation.isAdditive = false
layerAnimation.duration = CFTimeInterval(animDuration/2)
layerAnimation.fillMode = CAMediaTimingFillMode.forwards
layerAnimation.isRemovedOnCompletion = false
self.layer.add(layerAnimation, forKey: "addGlowing")
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if(!self.animateAlways){
let layerAnimation = CABasicAnimation(keyPath: "shadowRadius")
layerAnimation.fromValue = maxGlowSize
layerAnimation.toValue = minGlowSize
layerAnimation.isAdditive = false
layerAnimation.duration = CFTimeInterval(animDuration/2)
layerAnimation.fillMode = CAMediaTimingFillMode.forwards
layerAnimation.isRemovedOnCompletion = false
self.layer.add(layerAnimation, forKey: "removeGlowing")
}
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
if(!self.animateAlways){
let layerAnimation = CABasicAnimation(keyPath: "shadowRadius")
layerAnimation.fromValue = maxGlowSize
layerAnimation.toValue = minGlowSize
layerAnimation.isAdditive = false
layerAnimation.duration = CFTimeInterval(animDuration/2)
layerAnimation.fillMode = CAMediaTimingFillMode.forwards
layerAnimation.isRemovedOnCompletion = false
self.layer.add(layerAnimation, forKey: "removeGlowing")
}
}
func setupButton()
{
self.layer.cornerRadius = cornerRadius
self.layer.shadowPath = CGPath(roundedRect: self.bounds, cornerWidth: cornerRadius, cornerHeight: cornerRadius, transform: nil)
self.layer.shadowRadius = 0
self.layer.shadowColor = self.glowColor.cgColor
self.layer.shadowOffset = CGSize.zero
self.layer.shadowOpacity = 1
}
func setupButtonForContinueAnimation()
{
self.setupButton()
self.layer.shadowRadius = maxGlowSize
}
func startAnimation()
{
let layerAnimation = CABasicAnimation(keyPath: "shadowRadius")
layerAnimation.fromValue = maxGlowSize
layerAnimation.toValue = minGlowSize
layerAnimation.autoreverses = true
layerAnimation.isAdditive = false
layerAnimation.duration = CFTimeInterval(animDuration/2)
layerAnimation.fillMode = CAMediaTimingFillMode.forwards
layerAnimation.isRemovedOnCompletion = false
layerAnimation.repeatCount = .infinity
self.layer.add(layerAnimation, forKey: "glowingAnimation")
}
func stopAnimations() {
self.layer.removeAllAnimations()
}
}
已添加了 Inspectable 属性以实现更好的自定义
已适配 swift4 并添加 func 停止动画
这篇关于需要围绕按钮的发光动画的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
本文标题为:需要围绕按钮的发光动画
基础教程推荐
- 为什么姜饼模拟器方向卡在应用程序中? 2022-01-01
- UIImage 在开始时不适合 UIScrollView 2022-01-01
- Android Volley - 如何动画图像加载? 2022-01-01
- Xcode UIView.init(frame:) 只能在主线程中使用 2022-01-01
- SwiftUI-ScrollViewReader的ScrollTo不滚动 2022-01-01
- 如何将图像从一项活动发送到另一项活动? 2022-01-01
- 如何比较两个 NSDate:哪个是最近的? 2022-01-01
- navigationItem.backBarButtonItem 不工作?为什么上一个菜单仍然显示为按钮? 2022-01-01
- Play 商店的设备兼容性问题 2022-01-01
- iOS - UINavigationController 添加多个正确的项目? 2022-01-01
