Will playstore reject apps with armeabi-v7a, arm64-v8a, x86 but no x86-64 support?(Playstore 会拒绝带有 armeabi-v7a、arm64-v8a、x86 但不支持 x86-64 的应用程序吗?)
问题描述
来自 android 开发者网站,
一些额外信息:
- Unity 正在放弃对 Android x86 和 x86_64 的支持 (1)
- 根据 Unity 的一些消息来源,Android 上的英特尔处理器几乎已死.(2) (3)
来源:
1 - https://blogs.unity3d.com/2019/03/05/android-support-update-64-bit-and-app-bundles-backported-to-2017-4-lts/
2 - https://forum.unity.com/threads/wheres-the-unity-stats-page-gone.514106/
3 - https://forum.unity.com/threads/android-x86_64-support.711869/
From android developer website, https://developer.android.com/distribute/best-practices/develop/64-bit it is clear that starting August 1, 2019, apps published on Google Play will need to support 64-bit architectures.
Our current app has native libraries for armeabi-v7a, arm64-v8a, x86 ABIs but no x86-64. This is because one of the cordova plugins we are using doesn't provide X86-64 support.
Will playstore reject the app update or pass it considering there is arm64-v8a support or we will have to drop support for x86 to stay compliant?
tl;dr
Unity Technologies' User ScottF (1) confirmed with Google representatives:
"...you would indeed need to drop x86 in order to be compliant with their 64bit requirement."
I've personally dropped the support today for x86 in Google Play Store for an Android App built with Unity. I've just got a warning that I will lose support from 2 devices from a total a 10867 previously supported.
Some extra info:
- Unity is dropping support on Android x86 and x86_64 (1)
- According to some sources from Unity, Intel processor on Android is virtually dead. (2) (3)
Source:
1 - https://blogs.unity3d.com/2019/03/05/android-support-update-64-bit-and-app-bundles-backported-to-2017-4-lts/
2 - https://forum.unity.com/threads/wheres-the-unity-stats-page-gone.514106/
3 - https://forum.unity.com/threads/android-x86_64-support.711869/
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本文标题为:Playstore 会拒绝带有 armeabi-v7a、arm64-v8a、x86 但不支持 x86-64 的应用程序吗?
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