避免创建多个 ViewController 实例,iOS Swift

2023-06-12移动开发问题
1

本文介绍了避免创建多个 ViewController 实例,iOS Swift的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

问题描述

在 AppDelegate 中,每当收到 VoIP 呼叫(推送通知)时,都会调用以下函数,从而创建多个VideoCallViewController"实例

In AppDelegate, the below function gets called whenever VoIP call (push notification) is received thereby creating multiple instances of "VideoCallViewController"

如下所示,我使用 deinit(在 VideoCallViewController 中)来检查是否在创建新的VideoCallViewController"实例之前取消了先前的VideoCallViewController"实例,令我惊讶的是 print("Deinitializing VC) 未被调用,将实例留在内存中.

I've used deinit (in VideoCallViewController) as shown below, to check if the previous instance of "VideoCallViewController" was being de-initialised before a new instance of "VideoCallViewController" is created, to my surprise print("Deinitializing VC) wasn't called, leaving the instance in memory.

如果 AppDelegate 中已经存在 VideoCallViewController 的实例,我如何显示 VideoCallViewController 及其导航控制器.

How can I show VideoCallViewController with its Navigation Controller if an instance of VideoCallViewController already exists from AppDelegate.

在 VideoCallViewController 中

deinit {
  print("Deinitializing VC)
}

在 AppDelegate 中

func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, forType type: PKPushType) {

    let storyboard = UIStoryboard(name: "Main", bundle: nil)
    videoVC = storyboard.instantiateViewController(withIdentifier: "VideoCallViewController") as! VideoCallViewController

    self.window = UIWindow(frame: UIScreen.main.bounds)
    self.window?.rootViewController = videoVC
    self.window?.makeKeyAndVisible()

}

推荐答案

可能的解决方案:创建单例持有对可空窗口的引用,负责视频通话流程.在通知更改可见窗口.通话结束 - 返回应用程序主窗口.

Possible solution: Create singleton holding reference to nullable window, responsible for video calls flow. On notification change visible windows. On call end - return to the application main window.

例如:

class VideoCallManager {
    //MARK: - Singleton
    static let sharedInstance = VideoCallManager()
    private init() {}

    private var videoCallWindow: UIWindow?

    func navigateToVideoCallViewController() {
        if let window = self.videoCallWindow, window.keyWindow {
             //VideoCallViewController is displayed at the moment.
             return
        }

        videoCallWindow = UIWindow.init(frame: UIScreen.mainScreen().bounds)
        let storyboard = UIStoryboard(name: "Main", bundle: nil)
        videoVC = storyboard.instantiateViewController(withIdentifier: "VideoCallViewController") as! VideoCallViewController

        self.videoCallWindow?.rootViewController = videoVC
        self.videoCallWindow?.makeKeyAndVisible()
    }

    func returnToWindowOfAppDelegate() {
        if let window = self.videoCallWindow, window.keyWindow {
            (UIApplication.sharedApplication().delegate as? AppDelegate)?.window?.makeKeyAndVisible()

            self.videoCallWindow = nil
        }
    }
}

你的方法看起来像:

func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, forType type: PKPushType) {
    VideoCallManager.sharedInstance.navigateToVideoCallViewController()
}

这篇关于避免创建多个 ViewController 实例,iOS Swift的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

The End

相关推荐

硬件音量按钮更改应用程序音量
Hardware Volume buttons change in app volume(硬件音量按钮更改应用程序音量)...
2024-08-12 移动开发问题
10

恢复游戏 cocos2d
Resume game cocos2d(恢复游戏 cocos2d)...
2024-08-12 移动开发问题
6

Cocos2D + 仅禁用 Retina iPad 图形
Cocos2D + Disabling only Retina iPad Graphics(Cocos2D + 仅禁用 Retina iPad 图形)...
2024-08-12 移动开发问题
10

[ios.cocos2d+box2d]如何禁用自动旋转?
[ios.cocos2d+box2d]how to disable auto-rotation?([ios.cocos2d+box2d]如何禁用自动旋转?)...
2024-08-12 移动开发问题
7

从 Documents 目录存储和读取文件 iOS 5
Storing and reading files from Documents directory iOS 5(从 Documents 目录存储和读取文件 iOS 5)...
2024-08-12 移动开发问题
9

如何在 cocos2d 环境之外实现 cocos2d 游戏的虚拟摇杆?
How can I implement a virtual joystick for a cocos2d game outside the cocos2d environment?(如何在 cocos2d 环境之外实现 cocos2d 游戏的虚拟摇杆?)...
2024-08-12 移动开发问题
13