问题描述
我是 cocos2d 和 iphone 开发的新手.我想创建一些动画,当一些带有它的精灵的物理对象被破坏时(例如显示飞溅).我想做一些我会说的对象:运行动画并在完成后摧毁自己.然后我想忘记这个对象 - 当动画完成时它应该自动销毁.最好的方法是什么?
I'm new to cocos2d and to iphone development at all. I want to create some animation, when some physical object with it's sprite is destroyed (for example to show a splash). And i want to to make some object i will say to: run the animation and destroy yourself when done. Then i want to forget about this object - it should be destroyed automatically when animation is finished. What is the best way to do it?
推荐答案
您可以使用 CCSequence 创建操作列表.你做的第一个动作应该是你的常规动作(或序列).第二个动作应该是 CCCallFuncND 动作,您可以在其中调用清理函数并传递给定的精灵.
You can use CCSequence to create a list of actions. The first action you do should be your regular action (or sequence). The second action should be CCCallFuncND action, where you can call a cleanup function and pass the given sprite.
在我的脑海中,我会做这样的事情:
Off the top of my head I'd do something like this:
CCSprite* mySpriteToCleanup = [CCSprite spriteWithFile:@"mySprite.png"];
[self addChild:mySpriteToCleanup];
// ... do stuff
// start the destroy process
id action1 = [CCIntervalAction actionWithDuration:0]; // the action it sounds like you have written above.
id cleanupAction = [CCCallFuncND actionWithTarget:self selector:@selector(cleanupSprite:) data:mySpriteToCleanup];
id seq = [CCSequence actions:action1, cleanupAction, nil];
[mySpriteToCleanup runAction:seq];
在清理功能中:
- (void) cleanupSprite:(CCSprite*)inSprite
{
// call your destroy particles here
// remove the sprite
[self removeChild:inSprite cleanup:YES];
}
您也可以在这两个动作之间添加另一个动作以用于销毁粒子动作,而不是在结束函数中调用它.
You could add in another action between these two actions as well for your destroy particle actions instead of calling that in the end function.
这篇关于cocos2d 动画后自动删除精灵的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!


大气响应式网络建站服务公司织梦模板
高端大气html5设计公司网站源码
织梦dede网页模板下载素材销售下载站平台(带会员中心带筛选)
财税代理公司注册代理记账网站织梦模板(带手机端)
成人高考自考在职研究生教育机构网站源码(带手机端)
高端HTML5响应式企业集团通用类网站织梦模板(自适应手机端)