How to simulate Jumping in Pygame for this particular code(如何为此特定代码在 Pygame 中模拟跳跃)
问题描述
我一直在尝试模拟 Pygame 代码中的跳转,但未能成功实现.有一个尺寸为 10 x 10 的矩形,我希望该矩形在按下 SPACE 时跳转.我暂时保持这段代码不受重力影响.
I have been trying to simulate the jump in the Pygame code but haven't been able to successfully implement it. There is a rectangle of dimension 10 by 10 and I want that rectangle to jump when SPACE is press. I am keeping this code independent of gravity for now.
import pygame
pygame.init()
ScreenLenX = 1000
ScreenLenY = 500
win = pygame.display.set_mode((ScreenLenX, ScreenLenY))
pygame.display.set_caption("aman")
run = True
Xcord = 100
Ycord = 100
length = 10
height = 10
vel = 2
xmove = 1
ymove = 1
while run:
#pygame.time.delay(1)
for event in pygame.event.get():
print(event)
if event.type ==pygame.QUIT:
run = False
if keys[pygame.K_RIGHT] and Xcord <= ScreenLenX-length:
Xcord += vel
if keys[pygame.K_LEFT] and Xcord >= 0:
Xcord -= vel
if keys[pygame.K_UP] and Ycord >= 0:
Ycord -= vel
if keys[pygame.K_DOWN] and Ycord <= ScreenLenY - height:
Ycord += vel
win.fill((0, 0, 0))
pygame.draw.rect(win, (255, 0, 0), (Xcord, Ycord, length, height))
keys = pygame.key.get_pressed()
pygame.display.update()
pygame.quit()
推荐答案
在主循环之前添加一个变量jump
并将其初始化为0:
Add a variable jump
and initialize it by 0, before the main loop:
jump = 0
while run:
# [...]
只有在允许玩家跳跃并停留在地面上时,才对 pygame.K_SPACE
做出反应.如果满足,则将 jump
设置为所需的跳跃"高度:
Only react on pygame.K_SPACE
, if player is allowed to jump and stays on the ground. If this is fulfilled then set jump
to the desired "jump" height:
if keys[pygame.K_SPACE] and Ycord == ScreenLenY - height:
jump = 300
只要 jump
大于 0,在主循环中向上移动玩家并减少 jump
相同的量.
如果玩家没有跳到黎明,直到他落地:
As long as jump
is greater than 0, move the player upwards and decease jump
by the same amount, in the main loop.
If the player is not jumping that let him fall dawn, till he reaches the ground:
if jump > 0:
Ycord -= vel
jump -= vel
elif Ycord < ScreenLenY - height:
Ycord += 1
查看演示,我将建议应用于您的代码:
See the demo, where I applied the suggestions to your code:
import pygame
pygame.init()
ScreenLenX, ScreenLenY = (1000, 500)
win = pygame.display.set_mode((ScreenLenX, ScreenLenY))
pygame.display.set_caption("aman")
Xcord, Ycord = (100, 100)
length, height = (10, 10)
xmove, ymove = (1, 1)
vel = 2
jump = 0
run = True
clock = pygame.time.Clock()
while run:
#clock.tick(60)
for event in pygame.event.get():
print(event)
if event.type ==pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT] and Xcord <= ScreenLenX-length:
Xcord += vel
if keys[pygame.K_LEFT] and Xcord >= 0:
Xcord -= vel
if keys[pygame.K_SPACE] and Ycord == ScreenLenY - height:
jump = 300
if jump > 0:
Ycord -= vel
jump -= vel
elif Ycord < ScreenLenY - height:
Ycord += 1
win.fill((0, 0, 0))
pygame.draw.rect(win, (255, 0, 0), (Xcord, Ycord, length, height))
pygame.display.update()
这篇关于如何为此特定代码在 Pygame 中模拟跳跃的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
本文标题为:如何为此特定代码在 Pygame 中模拟跳跃


基础教程推荐
- Plotly:如何设置绘图图形的样式,使其不显示缺失日期的间隙? 2022-01-01
- 无法导入 Pytorch [WinError 126] 找不到指定的模块 2022-01-01
- 在Python中从Azure BLOB存储中读取文件 2022-01-01
- PermissionError: pip 从 8.1.1 升级到 8.1.2 2022-01-01
- PANDA VALUE_COUNTS包含GROUP BY之前的所有值 2022-01-01
- 在同一图形上绘制Bokeh的烛台和音量条 2022-01-01
- 修改列表中的数据帧不起作用 2022-01-01
- 包装空间模型 2022-01-01
- 使用大型矩阵时禁止 Pycharm 输出中的自动换行符 2022-01-01
- 求两个直方图的卷积 2022-01-01