Elements#39; sizes don#39;t update on application loading in Kivy(在 Kivy 中加载应用程序时元素的大小不会更新)
本文介绍了在 Kivy 中加载应用程序时元素的大小不会更新的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有 on_size() 事件,它在我调整窗口大小时有效,但我无法使其在应用程序加载时正常工作(它有效,但不是必须的):
I have on_size() event, it works when I resize window, but I can't make it work on application loading correctly (it works, but not like it must):
from random import random, randint
import kivy
kivy.require('1.8.0')
from kivy.config import Config
Config.set('graphics', 'fullscreen', '0')
Config.set('graphics', 'width', 640)
Config.set('graphics', 'height', 480)
Config.set('graphics', 'position', 'custom')
Config.set('graphics', 'top', 40)
Config.set('graphics', 'left', 40)
from kivy.app import App
from kivy.uix.layout import Layout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.graphics import Color, Line, Rectangle
class Main(BoxLayout):
side_padding = 20
def __init__(self, **kwargs):
super(Main, self).__init__(**kwargs)
self.size = (0, 0) # Doesn't help.
self.on_size() # Doesn't help.
def on_size(self, *args):
left, middle, right = self.ids.left, self.ids.middle, self.ids.right
left.width = max([x.texture_size[0] for x in left.children]) + self.side_padding
right.width = max([x.texture_size[0] for x in right.children]) + self.side_padding
available_space = self.width - left.width - right.width
if available_space > self.height:
middle.size = (self.height, self.height)
extra = (self.width - self.height - left.width - right.width) // 2
left.width += extra
right.width += extra
else:
middle.size = (available_space, available_space)
class SidePanel(BoxLayout):
def __init__(self, **kwargs):
super(SidePanel, self).__init__(**kwargs)
class GameField(Layout):
def __init__(self, **kwargs):
super(GameField, self).__init__(**kwargs)
self.array_size = randint(4, 8)
self.bind(pos=self.update, size=self.update)
self.update()
def update(self, *args):
s_padding = 1 / 16
s_sq_size = 1 - 2 * s_padding
self.canvas.clear()
with self.canvas:
block_size = self.width / self.array_size
sq_size = block_size * s_sq_size
padding = block_size * s_padding
Color(1, 1, 1)
for j in range(self.array_size):
for i in range(self.array_size):
Rectangle(pos=(self.x + padding + i * block_size, self.y + padding + j * block_size),
size=(sq_size, sq_size))
for i in range(self.array_size + 1):
shift = self.width * i / self.array_size
Line(points=(self.x, self.y + shift, self.x + self.width, self.y + shift))
Line(points=(self.x + shift, self.y, self.x + shift, self.y + self.height))
def on_touch_up(self, touch):
self.array_size = randint(4, 8)
self.update()
class Application(App):
def build(self):
return Main()
if __name__ == '__main__':
Application().run()
*.kv:
#:kivy 1.8.0
<Main>:
orientation: 'horizontal'
canvas:
Color:
rgb: 1, 1, .9
Rectangle:
pos: self.pos
size: self.size
SidePanel:
id: left
Label:
size_hint_y: None
color: 0, 0, 0, 1
text: 'Score'
Label:
color: 0, 0, 0, 1
text: 'Event log log log loooooooooog'
Label:
color: 0, 0, 0, 1
text: 'Event log log log
123'
Label:
color: 0, 0, 0, 1
text: '35mdbj65 qewr'
Label:
color: 0, 0, 0, 1
text: '3qht6ju7ustju'
GameField:
id: middle
SidePanel:
id: right
Button:
size_hint_y: None
text: 'Menu'
Label:
color: 0, 0, 0, 1
text: 'Bonuses bonuses'
<SidePanel>:
orientation: 'vertical'
size_hint_x: None
size: self.size
<GameField>:
pos_hint: {'center_y': .5}
size_hint: None, None
canvas.before:
Color:
rgb: .9, .9, .9
Rectangle:
pos: self.pos
size: self.size
也许有什么错误?
推荐答案
当我根据里面的标签和按钮更新班级孩子的大小时,我已经向他们添加了 on_size 事件:
As I update my class's children's sizes depending on labels and buttons inside of it, I've added to them on_size event:
def on_size(self, *args):
self.parent.parent.on_size()
class SideLabel(Label):
on_size = on_size
class SideButton(Button):
on_size = on_size
我还替换了 kv 中这些类的按钮和标签.它现在似乎可以正常工作了.
And also I have replaced Buttons and Labels on these classes in kv. It seems to work correctly now.
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本文标题为:在 Kivy 中加载应用程序时元素的大小不会更新
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