问题描述
看看这个例子:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
// First rectangle created
ctx.fillRect(20,20,150,100);
// Second rectangle created
ctx.fillRect(20,150,150,100);
// Third rectangle created
ctx.fillRect(20,300,150,100);
我在这里创建了三个矩形.创建第三个矩形后,我想旋转第一个矩形.我现在如何获得第一个矩形的参考?
I created three rectangles here. After creating third rectangle I want to rotate first rectangle. How do i get reference of first rectangle now?
推荐答案
画布只是一个愚蠢的像素网格.它不明白上面画了什么形状.您的代码(或您的代码使用的库)必须跟踪您绘制的形状.
A canvas is just a dumb grid of pixels. It doesn't understand what shapes have been drawn on it. Your code (or a library that your code uses) must keep track of the shapes that you've drawn.
相反,听起来您想要一个库来创建 场景图,例如 EaselJS, Paper.js 或 KineticJS.这些库将维护一个数据结构,用于跟踪在画布上绘制了哪些形状,然后在您想要操作这些形状时重新绘制它们.
Instead, it sounds like you want a library to create a scene graph, like EaselJS, Paper.js, or KineticJS. These libraries will maintain a data structure that tracks what shapes have been drawn on the canvas, and they will then redraw them when you want to manipulate those shapes.
这篇关于如何在 HTML Canvas 中获取旧生成元素的引用?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!





大气响应式网络建站服务公司织梦模板
高端大气html5设计公司网站源码
织梦dede网页模板下载素材销售下载站平台(带会员中心带筛选)
财税代理公司注册代理记账网站织梦模板(带手机端)
成人高考自考在职研究生教育机构网站源码(带手机端)
高端HTML5响应式企业集团通用类网站织梦模板(自适应手机端)