本文介绍了在画布上的图像不透明部分周围绘制边框的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!
问题描述
我正在使用 drawImage 在画布上绘制图像.这是一个被透明像素包围的PNG,如下所示:
I'm drawing an image onto a canvas using drawImage. It's a PNG that is surrounded by transparent pixels, like this:
如何为画布上该图像的可见部分添加纯色边框?澄清一下:我不想要一个围绕图像边界框的矩形.边界应该绕过草地.
How can I add a solid-colored border to the visible part of that image on the canvas? To clarify: I don't want a rectangle that surrounds the image's bounding box. The border should go around the grass patch.
我确实考虑过使用阴影,但我真的不想要一个发光的边框,我想要一个实心的.
I did consider using shadows, but I don't really want a glowing border, I want a solid one.
推荐答案
有点晚了,不过画个图offset,比分析边缘快很多:
A bit late, but just draw the image offset which is much faster than analyzing the edges:
var ctx = canvas.getContext('2d'),
img = new Image;
img.onload = draw;
img.src = "http://i.stack.imgur.com/UFBxY.png";
function draw() {
var dArr = [-1,-1, 0,-1, 1,-1, -1,0, 1,0, -1,1, 0,1, 1,1], // offset array
s = 2, // thickness scale
i = 0, // iterator
x = 5, // final position
y = 5;
// draw images at offsets from the array scaled by s
for(; i < dArr.length; i += 2)
ctx.drawImage(img, x + dArr[i]*s, y + dArr[i+1]*s);
// fill with color
ctx.globalCompositeOperation = "source-in";
ctx.fillStyle = "red";
ctx.fillRect(0,0,canvas.width, canvas.height);
// draw original image in normal mode
ctx.globalCompositeOperation = "source-over";
ctx.drawImage(img, x, y);
}
<canvas id=canvas width=500 height=500></canvas>
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