本篇文章主要介绍了iOS使用 CABasicAnimation 实现简单的跑马灯(无cpu暴涨),具有一定的参考价值,有兴趣的可以了解一下。
网上找了几个,但都有cup暴涨的情况发生,于是利用CABasicAnimation 简单的实现一个跑马灯,实现简单,可自己定制
#import <UIKit/UIKit.h>
@interface LoopView : UIView
@property(nonatomic,strong)NSString *Iformation;
@property(nonatomic,strong)NSString *Image;
@end
#import "LoopView.h"
#import "UIImageView+WebCache.h"
@interface LoopView(){
UILabel *AD;
UIImageView *headImage;
CABasicAnimation *animation;
CABasicAnimation *animationhead;
}
@end
@implementation LoopView
-(instancetype)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
AD = [[UILabel alloc]initWithFrame:CGRectMake(28*WPSCREEN_WIDTH_RATIO, 0, self.frame.size.width, self.frame.size.height)];
[self addSubview:AD];
AD.textColor = TJXColor(146, 152, 169);
AD.font = [UIFont fontWithName:@"Gotham-Book" size:12*WPSCREEN_WIDTH_RATIO];
AD.textAlignment = NSTextAlignmentLeft;
headImage = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 20*WPSCREEN_WIDTH_RATIO, 20*WPSCREEN_WIDTH_RATIO)];
[self addSubview:headImage];
headImage.layer.cornerRadius = 10;
headImage.layer.masksToBounds = YES;
[self sssss];
[self headimage];
}
return self;
}
-(void)setIformation:(NSString *)Iformation{
AD.text =Iformation;
}
-(void)setImage:(NSString *)Image{
[headImage sd_setImageWithURL:[NSURL URLWithString:Image]];
}
-(void)sssss{
animation = [CABasicAnimation animationWithKeyPath:@"position"];
// 动画选项的设定
animation.duration = 2; // 持续时间
animation.repeatCount = MAXFLOAT; // 重复次数
animation.removedOnCompletion = NO;
animation.autoreverses = NO;
// 起始帧和终了帧的设定
animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(AD.layer.position.x, 30*WPSCREEN_HIGTH_RATIO)]; // 起始帧
animation.toValue = [NSValue valueWithCGPoint:CGPointMake(AD.layer.position.x, AD.layer.position.y-20*WPSCREEN_HIGTH_RATIO)]; // 终了帧
// 添加动画
[AD.layer addAnimation:animation forKey:@"AnimationMoveY"];
// [headImage.layer addAnimation:animation forKey:@"AnimationMoveY"];
}
-(void)headimage{
animationhead = [CABasicAnimation animationWithKeyPath:@"position"];
// 动画选项的设定
animationhead.duration = 2; // 持续时间
animationhead.repeatCount = MAXFLOAT; // 重复次数
animationhead.removedOnCompletion = NO;
animationhead.autoreverses = NO;
// 起始帧和终了帧的设定
animationhead.fromValue = [NSValue valueWithCGPoint:CGPointMake(headImage.layer.position.x, 30*WPSCREEN_HIGTH_RATIO)]; // 起始帧
animationhead.toValue = [NSValue valueWithCGPoint:CGPointMake(headImage.layer.position.x, headImage.layer.position.y-20*WPSCREEN_HIGTH_RATIO)]; // 终了帧
// 添加动画
[headImage.layer addAnimation:animationhead forKey:@"AnimationMoveY"];
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程学习网。
沃梦达教程
本文标题为:iOS使用 CABasicAnimation 实现简单的跑马灯(无cpu暴涨)


基础教程推荐
猜你喜欢
- iOS开发使用XML解析网络数据 2022-11-12
- MVVMLight项目Model View结构及全局视图模型注入器 2023-05-07
- Android开发Compose集成高德地图实例 2023-06-15
- iOS Crash常规跟踪方法及Bugly集成运用详细介绍 2023-01-18
- iOS开发 全机型适配解决方法 2023-01-14
- iOS中如何判断当前网络环境是2G/3G/4G/5G/WiFi 2023-06-18
- IOS获取系统相册中照片的示例代码 2023-01-03
- Flutter进阶之实现动画效果(三) 2022-10-28
- Android实现短信验证码输入框 2023-04-29
- Android Compose自定义TextField实现自定义的输入框 2023-05-13